Support
Knowledgebase: Game Manual
RIDE CONSTRUCTION
Posted by Luis Vera on 05 August 2018 09:16 PM

It goes without saying that the main reason guests visit an amusement park is for the rides. Serene scenery, themed gardens and nicely laid footpaths help keep guests happy, but the rides are what it’s all about. Remember, variety is key to building rides. After all, would you visit a park that had fifteen merry-go-rounds and nothing else?

Click the New Ride button to open the Ride Selection window. This contains the tools you will use to construct everything from restrooms to roller coasters.

The Ride Selection window tabs correspond to the categories of rides and attractions. Click on a tab to see what rides are available to build in each category.

Note: As you complete research projects, new ride types might be added to a category

Within each category, you can move your cursor over the picture of a ride to get more information. All the pertinent details on the attraction you select appear in the lower half of the Ride Selection window. Among other important data, this readout always includes the approximate cost of construction.

A.Transport Rides – These slow-paced people-movers include miniature trains, monorails, cable cars and the like. You can (and are sometimes required to) build multiple stations as destination points. Use transport rides to give guests a scenic view of your park attractions while ferrying them from one location to another. (If guests have to walk too much they can get overly tired and cranky.)

B. Gentle Rides – These low- and no-thrill rides are suitable for all guests (especially children). The Ferris wheel and merry-go-round are examples of gentle rides. Most gentle rides do not involve custom design and tend to take up less space than more intense attractions.

C. Roller Coasters – These are the big draws of any successful park. Wooden and steel coasters are only the beginning. Depending on the scenario and your research, you could have access to many types of coaster technologies designed to twist the lunch from your brave guests’ guts.

There is at least one standard design available for every type of roller coaster. Hold your cursor over a design name to see its statistics and what it looks like. This also reveals two self-explanatory buttons: Toggle Scenery ON / OFF, and Rotate. Other ride types that feature pre-built designs, including some gentle rides and water rides, also work this way

D.Thrill Rides – These fill the intermediate range in intensity between mild rides and roller coasters. This category can include the kind of swinging and spinning belly-churners found at your average county fair, as well as old-time favorites like bumper cars.

E. Water Rides – Especially in a hot climate, there is nothing better than a ride that gets your guests all wet. Water rides include everything from rented rowboats to water slides and high-velocity H2O coasters.

F. Shops and Stalls – Your park will need a number of non-ride facilities, including food stalls, souvenir shops, information booths and, of course, restrooms.

G. Research – Click the Research tab to show the most recent research discovery, the current research project, and its expected completion date.

Click the R&D Funding button (1) to open the Research Funding window. Click the Invention Details button (2) to go straight to this new ride.

 

Building a Ride

Ride-building is covered in detail in the in-game Tutorials, as well as in the “Creating a Coaster” section. Here’s a brief rundown of the necessary steps involved:

1. Click the New Ride button to open the Ride Selection window.

2. Using the tabs, choose a type of ride.

3. Select a ride by clicking its picture.

4. Determine the location and orientation of the ride, then click the spot on the landscape where you want to build it. For some rides, building is a single-click process; for others, like custom-designed roller coasters, building can take some time.

5. Place the Entrance and Exit for the ride.

6. Create a queuing line to attach the Entrance to a path, and connect a path to the Exit.

7. Test the ride, set an admission price, give it a name and determine its operating characteristics.

8. Open the ride.

Ride Construction Window

The buttons in the Ride Construction window differ depending on the type of ride you are building. Here is a brief explanation of what the buttons do:

A. Direction – Click on an arrow to specify the shape of the next piece you will place.

B. Special – Click here to add a special track piece or element to your ride. Selections vary with the type of ride you are building, as well as the slope you are on and the piece you just built. Possible choices include brakes, on-ride cameras, loops, corkscrews, S-bends, station platforms and more.

C. Slope – Click here to specify the slope of the next track segment.

D. Special Functions – Special ride functions, such as banked curves and seat rotators, will sometimes appear in this area of the Ride Construction window, depending on the type of ride you are building.

E. Build This – Click here to add the next piece to your track, signified by the highlighted piece outlined in the Main View.

F. Next / Previous Track Segment – Click the forward or reverse arrow buttons to move between placed track pieces.The currently selected track piece will be highlighted.

G. Demolish – Click the bulldozer icon to demolish the piece of track you just built if you are at the end of a track, or the highlighted piece of track if you are working in the middle of the track.

H. Entrance – Click here to place an Entrance building.You must place the Entrance adjacent to a segment of station platform.This option is chosen automatically as soon as you place a pre-built ride.

I. Exit – Click here to place an Exit building.You must place the Exit adjacent to a segment of station platform.This option is automatically chosen after you place a ride Entrance.

Caring For Your New Ride

Every ride in your park has a Ride window associated with it.This window opens automatically as soon as you finish constructing a ride.You can also open a Ride window by clicking on a ride in the Main View, or by selecting its name from the Rides / Attractions window.

Different rides have different features and statistics. Below are all available elements in the Ride window.

A.View – This window displays various views of the ride you are working with.You can view by car or ride section using the drop-down menu below the row of tabs.There are five buttons on the right side of the View window, indicated by numbers in the above screen:

1. Open / Test / Close – After you build a ride, you must test it to see if it’s safe to open to the public. Testing a ride also lets you (and your guests) know how intense, exciting and nauseating it is. (Not all rides require testing.Those that don’t simply have the options to Open or Close.)

2. Construct – This opens the Ride Construction window and lets you continue work, adjust the Entrance and Exit, or make changes or repairs.You must close the ride before you can work on it.

3. Name – Give the ride any name you want (up to 30 characters long)

4. Snap-To – Shift the Main View over to the ride’s segment or car displayed in the View window.

5. Delete – WARNING! This will destroy your ride (but you may get some money back for it).

B. Description – This tab contains the ride description and capacity. This is also where you can set the number of cars on some rides, as well as variables, such as whether a ride starts with cars reversed.

C. Mechanics – In this tab you can set a number of mechanical options, depending on the type of ride. Options can include minimum and maximum waiting time guests encounter, whether to wait for a full or partial load, whether to synchronize with an adjacent ride station (for race-type rides), how fast to run the lift hill, and more.

D. Maintenance Record – This tab gives a snapshot of the ride’s reliability and downtime. This is also the place to set how often mechanics inspect the ride. Click the Mechanic button to open the Worker window associated with the mechanic closest to the ride.

E. Color / Style – Click here to paint your ride, color the cars, and set the style of the Entrance and Exit. Click the Color buttons to adjust associated parts of the ride and cars. You can paint some rides in different color schemes by using the Paintbrush. Click the Paintbrush button, select one of the color schemes, choose the three colors you want to use, then click on track parts in the Main View to recolor them.

F. Music – Click on the drop-down menu to choose from several styles of music. Music attracts guests and adds personality to a ride.

G. Ride Statistics – These are elements that will let you know if you have a mild or an exhilarating ride. Not all rides have the same type of stats.

Excitement – How much fun a guest will have.

Intensity – How extreme the gravitational forces of the ride are.

Nausea – The level of queasiness the riders will experience, and an indication of how much lunch you can expect guests to lose just outside the ride.

Maximum Speed – The top speed.

Average Speed – The average speed over the length of the entire ride.

Ride Time – How many minutes the ride lasts.

Ride Length – The length of the ride.

Maximum Positive Vertical G’s – The maximum gravitational force exerted on a rider.

Maximum Negative Vertical G’s – The maximum negative gravitational force exerted on a rider.

Total Air Time – The amount of time a rider experiences weightlessness.

Inversions – How many times riders can expect to be flung upside down during the course of the ride.

The Ride Statistics tab also contains a Save button (diskette icon). Click on this to save the track design to disk.

H. Data Log – This tab lets you watch a real-time graph of physics at work on your rides, in four categories: Velocity, Altitude, Vertical Gs and Lateral Gs. On coasters, this is used to identify what spots may need banking pieces to make the ride less intense.

I. Financial Data – Click here for a snapshot of the ride’s income, running costs and profits. If you are playing a scenario where you charge admission to individual rides, this is where you set the ticket price.

J. Guest Data – This tab contains statistics related to guests, including how many customers have ridden the ride, its popularity, queue time, and more. There are three buttons on the right side of this window that let you bring up windows related to guests thinking about the ride, riding the ride and standing in line.


Comments (0)