Knowledgebase: Game Manual
Posted by Luis Vera on 05 August 2018 10:48 PM

Tips on Using the Scenario Editor

The Scenario Editor is a powerful tool that lets you create countless cool game variations that you can share with others. Creating a playable scenario takes time and patience, but stick with it and you’ll soon be designing fun and thought-provoking challenges.

Because of all the intricacies of the editor, we recommend that you do not attempt to use the scenario until you are very familiar with playing the game itself. Even then, you should be prepared to make some mistakes on your first few attempts.

Think Small. On your first few scenarios, make a tiny park with just a gate, a path, and a little-purchased land. Save and play it to see if it works. This way you can expose some of the challenges without spending hours on a large park that may not function.

Think Simple. The fun of playing the scenarios is in the users’ ability to create. If you’ve done all of the thinking for the player, he or she may find it less than challenging.

Create the Entrance Path First. This is the first place guests will arrive and your player will seek out. Keep in mind:

• The path from the Entrance must connect to the edge of the map.

• The paths in front and back of the gate must be connected. Place the gate and then put the paths down on both sides.

• You must mark the spot where the guests will appear on the path that leads to the front of the Park Entrance.

Establish Player-Owned Land Next. Sometimes, if you go full-steam ahead, retrofitting the basic elements may not synch up with your designs. Keep in mind:

• The path from “off” the map to the Park Entrance should not be owned or purchasable by the player. The game will automatically set the route to be non-purchasable if you forget to do this.

• The land owned by the player is a single continuous piece of land. The best shapes are a circle or a rectangle.

• If the player cannot buy land in the park, they should have construction rights or the ability to purchase those rights so the separate areas can connect.

• A U-shaped park will confuse your guests and generate a low park rating.

Don’t Give It All Away! Let your players work their way through a scenario to gradually see all that the game has to offer. If you give them all the land on the biggest map with all of the rides available, they may become overwhelmed or feel there is nothing else to look forward to. A good scenario should inspire and challenge, not overwhelm the player.

Save Often. There is no “redo button,” so save your landscapes every few minutes, and especially before you undertake a big excavation project. The files are small, and you can use a numbering system (i.e. “MyPark00,” “MyPark01,” “MyPark02”) to keep your saved files organized. If you make a big mistake, just go back a few iterations and begin from there. When your scenario is done, you can delete old, defunct landscape files.

Test Your Scenario Occasionally. As you are building your landscapes, you may occasionally want to step through and complete the scenario to playtest it and make sure it’s fun. As you get closer to the end, you should play longer. Ultimately, when you are finished building your scenario, you should play all the way through to verify the scenario objects are reasonably achievable.

Scenario Editor Elements

You will notice the Scenario Editor has many elements similar to those found in the regular game. All of these elements have the same functionality and in a few instances additional features.

There are six steps to building a scenario:

1. Select Objects

2. Edit Landscape

3. Invention List Setup

4. Options Selections

5. Objective Selection

6. Save Scenario

Select Objects

These are all the objects that will and could appear in your scenario. You can only select a limited number of objects in each category, and this number varies with the object type. For example, you can select 128 ride types, but only 19 Scenery Groups, and 1 Water Texture.

The more items you use, the longer your scenario will take to load. The items with the white check mark next to them will be in your scenario. (You will decide which ones will be part of the Research list later.)

The Advanced button adds five more tabs to the selection. This lets you select individual theme elements without having to select the full theme package.

Landscape Editor

Here is where you will shape the land and create the bulk of the visuals in your scenario. You won’t be placing any rides in this part of the scenario, just the scenery. (To make a scenario with an active running park filled with rides and guests, you need to use the “Convert Saved Game into a Scenario” feature located in the Toolbox menu off of the Main Menu.)

Sculpt the land as you wish. You can use the Mini-Map window to paint larger areas of land with different land tiles or to mark land for sale.

To move on to the next step, you minimally need the following:

• A path from the edge of the map to an Entrance gate

• A set “Guest Appearance” marker(s) on that path

• Land designated as “owned” by the player that doesn’t incorporate the path or Park Entrance, but leads to it.

Invention List Setup

Once you are done tinkering with the look of your scenario, you need to decide what inventions the player starts out with, and which ones they need to research to discover. Click and drag objects from the Pre-Invented window into the To Invent window.

Sort the To Invent list by dragging items into the sequence you want.

Alternately, you can click the Random Shuffle button to randomize the order in which inventions are discovered.

Options Selections

Here you decide what the parameters of your scenario are. Click the following tabs to set the options:

Financial – Establishes the amount of money players start with, as well as their initial loan, maximum loan size, and interest rate. You can also forbid marketing campaigns here.

Guest – Establishes how much cash guests enter the park with on average. You can also adjust initial behaviors and characteristics, including happiness, hunger and thirst, and whether guests prefer more- or less-intense rides. 

Park – Set the cost of land and construction rights, and decide whether it’s a “pay at gate” or “pay per ride” park. You can also set other conditions, such as forbidding tree removal or high construction.

Objective Selection

Each scenario needs a goal that players must reach in order to win. You should make sure it is a reasonable and fun goal to achieve. The Objective Selection window is where you set scenario goals, climate controls, and descriptions.

A. Objective – This drop-down menu contains a list of various scenario goals, such as number of guests or park value after a certain time period, or building roller coasters of a certain length. Depending on the goal, you need to set additional parameters, such as number and time period. These choices appear below the Objective menu.

B. Climate – This menu lets you choose among four climate types in which the park will be set.

C. Park Name – This is the initial name of the park. Players will be able to change it once they start the game. Click the Change button to enter a park name.

D. Scenario Name – This is the name that will show up in the Scenario Selection window. Click the Change button to enter a scenario name.

E. Scenario Group – Choose a category of park: Beginner, Challenging, Expert, “Real” or Other. This is the tab under which the scenario will appear in the Scenario Selection window.

F. Park / Scenario Details – Enter a sentence or two to give players an idea of what to expect from the scenario. Click the Change button to enter the message.

Save Scenario

Click the Save Scenario button in the lower right corner to save your scenario and return to the Main Menu. Your new scenario will appear in the Scenario Selection window under whatever category you assigned it.

Start the game and test it out. Keep notes for yourself on the areas you think need adjustment, then fine-tune and balance it until you’re satisfied. Email the scenario or post it online for your friends and family to play with their version of RollerCoaster Tycoon 2!

Convert Saved Game to Scenario

Use this utility, found in the Tools menu in the Main Menu, to create scenarios from saved games. This is the only way you can make a scenario that includes pre-built rides, the existing population, and other components that you can only alter by playing an actual game.

Click on Convert Saved Game to Scenario in the Tools menu and then choose a saved game from the list that opens. This opens the park in the background — you can look at it, but you cannot edit it. What you can do is set goals in the Objective Selection window. 

If you click the Preserved Rides button, you are given a list of all of the rides in the park. Click on a ride name to put a checkmark next to it. Rides designated as Preserved Rides cannot be torn down or edited by the person playing your scenario.

Click the Save Scenario button in the lower right corner to save your scenario and return to the Main Menu. Your new scenario will appear in the Scenario Selection window under whatever category you assigned it.

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