The Atari VCS uses a version of the Debian Linux OS and supports games and apps developed using standard 64-bit Linux code, APIs and tools. You can expect a large majority of Linux-compatible content to be fully compatible with the Atari VCS.
For existing titles, porting to the Atari VCS is typically light work and mostly involves mapping to our modern and joystick controllers. Joystick compatibility is not required, but is encouraged when the form factor provides benefit to gameplay. Our controllers have been added to SDL2.
Most non-VR games and apps developed in Unity will be readily compatible with the Atari VCS. Porting a game from Unity is typically light work, and mostly involves mapping to our modern controller and classic joystick. Joystick compatibility is not required, but is encouraged when the form factor benefits gameplay.
Controller mapping tables are available for both the current version of Unity, and the older Unity Input Manager. We have also created tables for ReWired and can work with developers to ensure compatibility via other solutions as well.
The Atari VCS team is actively seeking developers and publishers that can bring new titles as well as games from their back-catalog to our platform.
Publishers and developers can submit new and existing games and apps for inclusion in the Atari VCS store to expand your audience and generate revenue. Our revenue share is very favorable, 80% to developers for non-exclusive titles, 88% for exclusive titles.
There is no need to wait for a SDK or dev kit. Creators can start developing for the Atari VCS right now with Unity or standard Linux tools.
You do not need a special SDK or dev kit to develop content for the VCS, but dev kits are available once a game has been submitted and accepted for distribution.
If you are developing a game in Unity, or have a completed game, that you would like to bring to the Atari VCS please please email vcs@atari.com.